All Innate Abilities in Dota 2 (2024)

Hero

Innate Ability

Description

Abaddon

Font of Avernus

Abaddon has a 10% faster respawn time

Alchemist

Greevil's Greed

Now an Innate, remains the same

Ancient Apparition

Death Rime

Abilities now also apply frost stacks that deal 10 damage/second and 1.5% movement slow for each stack on the enemy

Anti-Mage

Mana Break

Now an Innate, rescaled and can be leveled up with skill points

Arc Warden

Runic Infusion

Upon activating any rune, gain the Regeneration buff for 4s. Duration is reduced by 34% for Bounty or Water Runes.

Axe

Coat of Blood

Whenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount.

Bane

Ichor of Nyctasha

Bane's attribute gains are always evenly distributed across all three attributes.

Batrider

Smoldering Resin

Batrider's attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block.

Beastmaster

Inner Beast

Now an Innate, rescaled and can be leveled up with skill points.

Bloodseeker

Sanguivore

Passive ability that improves with Bloodseeker's level.
When Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per BS level. Restores for half value when denying or if an ally kills an enemy hero within 300 range.

Bounty Hunter

Big Game Hunter

When getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold.

Brewmaster

Drunken Brawler

Now an Innate, rescaled and can be leveled up with skill points.

Bristleback

Warpath

Now an Innate, rescaled and can be leveled up with skill points

Broodmother

Spider's Milk

Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim's health each second. Duration: 3s

Centaur Warrunner

Rawhide

Centaur Warrunner permanently gain +40 max health every 120s

Chaos Knight

Reins of Chaos

Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn

Chen

Summon Convert

Active ability, levels up with Holy Persuasion and improves with Chen's level.
Chen summons a convert (depending on Facet chosen) to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies.

Clinkz

Bone and Arrow

Clinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings.

Clockwerk

Armor Power

Outgoing damage is increased by 0.3% per point of armor

Crystal Maiden

Blueheart Floe

Crystal Maiden has 50% Mana Regen Amplification

Dark Seer

Mental Fortitude

Dark Seer's Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them

Dark Willow

Pixie Dust

Whenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state

Dawnbreaker

Break of Dawn

Whenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that

Dazzle

Weave

Ability returns as a passive Innate.
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

Death Prophet

Witchcraft

Ability returns as a passive Innate, improves with Death Prophet's level
Death Prophet gains 0.5% movement speed per level, and reduced cooldown of abilities by 0.5% per level

Disruptor

Electromagnetic Repulsion

Whenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor.

Doom

Lvl ? Pain

Doom deals 10% bonus attack damage to enemies whose level is lower than his

Dragon Knight

Dragon Blood

Now a passive Innate, improves with Dragon Knight's level
Provides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level
Health Regen and Armor bonuses are multiplied by 1.5x while in Dragon form

Drow Ranger

Precision Aura

Ability returns as a passive Innate, improves with Drow's level
Grants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger's current Agility and increases by 1% with each Drow Ranger's level. Bonus is doubled for Drow Ranger herself

Earth Spirit

Stone Remnant

Remains as an active Innate, improves with Earth Spirit's levels

Earthshaker

Aftershock

Now a passive Innate, rescaled and can be leveled up with skill points

Elder Titan

Astral Spirit

Now an active Innate, rescaled and can be leveled up with skill points

Ember Spirit

Flame Guard

Now an active Innate, rescaled and can be leveled up with skill points
Flame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second

Enchantress

Forest Freebie

Whenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available

Enigma

Gravity Well

Allies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance

Faceless Void

Distortion Field

Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target. Projectile Slow: 25/30/35/40%, Radius: 500

Grimstroke

Ink Trail

Adds an effect to Grimstroke's attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings

Gyrocopter

Chop Shop

Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost

Hoodwink

Mistwoods Wayfarer

Levels up with Sharpshooter.
Hoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it

Huskar

Blood Magic

Huskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance

Invoker

Mastermind

When Invoker denies a lane creep, he gets 15% of the experience

IO

Sight Seer

Io's team takes 1s less to channel Watchers. When Watcher is under their control, its vision radius is increased by 300

Jakiro

Double Trouble

Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well

Juggernaut

Duelist

Juggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash

Keeper of the Light

Mana Magnifier

Allies within 900 range of Keeper of the Light have 15% more max mana

Kunkka

Tidebringer

Now a passive Innate, rescaled and can be leveled up with skill points

Legion Commander

Moment of Courage

Now a passive Innate, rescaled and can be leveled up with skill points

Leshrac

Defilement

Area of Effect for Leshrac's spells increases by 0.5 for each point of Intelligence

Lich

Death Charge

Lich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain.

Lifestealer

Feast

Now a passive Innate, levels up with Infest
Now also allows hitting allied creeps at 75% health compared to default 50%

Lina

Fiery Soul

Now a passive Innate, rescaled and can be leveled up with skill points

Lion

To Hell and Back

Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning

Lone Druid

Summon Spirit Bear

Now an active Innate, rescaled and can be leveled up with skill points

Luna

Selemene's Favor

Luna has 20% bonus cast range at night

Lycan

Apex Predator

Lycan deals 2% extra damage to neutral creeps per hero level

Magnus

Solid Core

Magnus suffers 50% less forced movement from enemy's abilities/items

Marci

Special Delivery

Permanently increases the level of all allied couriers by 3 and hero attacks to kill by 1
This means Marci's team starts with flying couriers

Mars

Dauntless

Mars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen

Medusa

Mana Shield

Remains as a passive Innate, can be leveled up with skill points

Meepo

Sticky Fingers

Meepo receives an additional choice when activating neutral item tokens

Mirana

Selemene's Faithful

Healing Lotuses are 20% more effective on Mirana and her allies

Monkey King

Mischief

Now an active Innate

Morphling

Accumulation

Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4

Muerta

Supernatural

Muerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage

Naga Siren

Eelskin

Naga Siren gets +6% Evasion for each Naga Siren within 900 Radius

Nature's Prophet

Spirit of the Forest

Passive ability that levels up with Nature's Call
Nature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 range

Necrophos

sad*st

Ability returns as a passive Innate, levels up with Reaper's Scythe
Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks

Night Stalker

Heart of Darkness

At night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%

Nyx Assassin

Nyxth Sense

Nyx Assassin can sense invisible heroes in a 400 radius

Ogre Magi

Dumb Luck

Remains as a passive Innate
No longer increases Multicast Chance by default

Omniknight

Degen Aura

Ability returns as a passive Innate, levels up with Guardian Angel
Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%

Oracle

Prognosticate

Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom)

Outworld Devourer

Ominous Discernment

Outworld Destroyer gains 2 extra mana per point of Intelligence

Pangolier

Fortune Favors the Bold

Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%

Phantom Assassin

Immaterial

Phantom Assassin starts with 15% Evasion and gets +1.5% per level

Phantom Lancer

Phantom Rush

Now a passive Innate, rescaled and can be leveled up with skill points

Phoenix

Blinding Sun

Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration

Primal Beast

Colossal

Due to his size, Primal Beast does 40% bonus damage to buildings

Puck

Puckish

Puck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana

Pudge

Flesh Heap

Now a passive Innate, levels up with Dismember
Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius

Pugna

Oblivion Savant

Pugna can use any spells and items while channeling, with the exception of ones that also require channeling

Queen of Pain

Bondage

Whenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt

Razor

Unstable Current

Ability returns as a passive Innate, improves with Razor's level
Increases movement speed by 1% per level

Riki

Backstab

Ability returns as a passive Innate, levels up with Cloack and Dagger
When Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6

Rubick

Might and Magus

Spell Amplification also increases Rubick's base attack damage by 100% of its value and Magic Resistance by 50% of its value

Sand King

Caustic Finale

Now a passive Innate, rescaled and levels up with Epicenter
No longer slows enemies

Shadow Demon

Menace

Shadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack

Shadow Fiend

Necromastery

Now a passive Innate, rescaled and levels up with Requiem of Souls

Shadow Shaman

Fowl Play

Whenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s.

Silencer

Brain Drain

Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925

Skywrath Mage

Ruin and Restoration

Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal

Slardar

Seaborn Sentinel

Levels up with Corossive Haze
Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river.

Slark

Barracuda

Levels up with Shadow Dance
When not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen

Snapfire

Buckshot

Snapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage

Sniper

Keep Scope

Levels up with Assassinate
Increases Sniper's attack range by 100/200/300/400

Spectre

Spectral

Spectre and her illusions permanently have phased movement

Spirit Breaker

Herd Mentality

Provides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well

Storm Spirit

Galvanized

Storm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death
Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen

Sven

Vanquisher

Sven's attacks deals 15% more damage to stunned enemies

Techies

Minefield Sign

Remains as an active Innate

Templar Assassin

Psi Blades

Now a passive Innate, rescaled and can be leveled up with skill points

Terrorblade

Dark Unity

Illusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%

Tidehunter

Blubber

Tidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s

Timbersaw

Exposure Therapy

Levels up with Chakram
Timbersaw restores 3/4/5/6 mana every time he destroys a tree

Tinker

Eureka!

Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%

Tiny

Craggy Exterior

Ability returns as a passive Innate, levels up with Grow
Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks

Treant Protector

Nature's Guise

Remains as a passive Innate

Troll Warlord

Berserker's Rage

Now a togglable Innate, rescaled and can be leveled up with skill points

Tusk

Bitter Chill

Levels up with ability of selected Facet
Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50

Underlord

Atrophy Aura

Now a passive Innate, rescaled and can be leveled up with skill points

Undying

Ceaseless Dirge

When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s

Ursa

Maul

Ursa gains 1.5% of his current Health as damage

Vengeful Spirit

Retribution

Whenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them

Venomancer

Poison Sting

Now a passive Innate, rescaled and can be leveled up with skill points

Viper

Corrossive Skin

Now a passive Innate, rescaled and can be leveled up with skill points

Visage

Gravekeeper's Cloak

Now a passive Innate, rescaled and can be leveled up with skill points

Void Spirit

Intrinsic Edge

Void Spirit gains 33% more secondary bonuses from Primary Attributes

Warlock

Eldritch Summoning

Levels up with Chaotic Offering
Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage

Weaver

Geminate Attack

Now a passive Innate, rescaled and can be leveled up with skill points

Windranger

Easy Breezy

Windranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600

Winter Wyvern

Eldwurm Scholar

When an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead

Witch Doctor

Gris-Gris

Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor.

Wraith King

Vampiric Spirit

Now a passive Innate ability, levels up with Reincarnation
Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%
When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it.

Zeus

Static Field

Ability returns as a passive Innate
Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health

All Innate Abilities in Dota 2 (2024)

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